The company's upcoming plug-in for UE5 will allow for full playback of virtual humans recorded using Volumetric Capture.
This time, the developer added adaptive tessellation to the project.
This symmetry-driven is capable of recovering designer-intended 3D geometry from concept sketches.
The method, unveiled during the SIGGRAPH 2022 conference, utilizes non-compact kernels.
Learn how to make anatomically-correct human skulls in 3D with this short guide by Gusztav Velicsek.
With this tool, it is possible to easily create, edit, and explore 3D replicas of real-life environments.
The artist utilized UE5's Lumen and Volumetric Fog to completely revamp the looks of the old demo.
The team plans to present the research at SIGGRAPH 2022.
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