This realistic-looking simulation was created by Nahele Campbell.
Bungie's Ethan Scheu shared a behind-the-scenes look at Destiny 2: Beyond Light's ice shaders and props.
Jure Triglav described a method of compressing 1.8 GB of baked imagery into 200 kB worth of neural networks.
The scene was made for an upcoming game Faded.
The setup allowed its creator to dig through a solid mesh.
The award-winning team has shared some information about their powerful render farm, which supports the most popular 3D software & render engines such as Autodesk 3ds Max, Autodesk Maya, Cinema 4D, Blender, Vray, Corona, and Redshift.
The device reduces the voice volume by -20 decibels.
The art, the characters, the story, and voice acting were generated by AI.
Julien Rollin shared the working process behind the Black Star M+S Tire project, explained why RealityCapture was used, and talked about preparing textures for the work.
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Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.