The tools from the Loading studio allow you to move the MetaHuman rig to custom mesh characters, turn 2D images into 3D models, transfer skin data, and more.
Environments, assets, a combo input buffering system, and procedural crowds are waiting for you.
Game Developer Charles Cox spoke about More Than Human, an open-world adventure game where you can morph into various animals or creatures, explaining why he switched from Unity to Unreal Engine to handle the development of the game.
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Martin Martschenko walked us through the Retro Futuristic Apartment project and detailed planning, modeling, texturing, and lighting pipelines, sharing how this environment was created in Unreal Engine.
"Most of our competitors don't really care where I am. They want to compete with us everywhere we go."
A recent survey also showed that gamers think that AAA PC games are too expensive.
The legendary outfit is here again (if everything goes as intended).
- 1Ubisoft Allegedly Interrupts Gameplay with Pop-Up Ads
- 2"Florida Joker" Responds After Appearing on GTA 6 Trailer: "We Gotta Talk"
- 3PUBG Developer Announces a UE5-Powered Rival to EA's The Sims
- 4A Co-Op PvE Game That Mixes FTL and Sea of Thieves
- 5A Programmer Presents a Mind-Blowing Multi-Window Adaptive Experience
- 6AI-Powered Text-to-Video Generator Pika Has Been Released
EmberGen Developer Ships a New Terrain Generation SoftwareHum. Not very convincing.·
Creating Stylized VFX in UnityAmazing Skill VFX effects!!!!!·
Photorealistic Procedural Forest Environment For UE5 Now Available for DownloadThank you·
"Florida Joker" Responds After Appearing on GTA 6 Trailer: "We Gotta Talk"pa sigurno da su ga iskoristili za promociju ludacke igrice haha ko mu...·
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