Articles
The Last of Us' Joel, Ellie & Clickers Recreated as Knitted Puppets in 3D
The project was made using Maya, ZBrush, Substance 3D Painter, and Houdini.
A Behind-the-Scenes Look at Krafton's ANA in the "Shine Bright" Music Video
3D Artist Seungmin Kim shared a collection of previously-undisclosed renders and materials for Krafton's UE-powered virtual human.
Breakdown: Creating a Stylized Music Video With Blender
Jason Michael Hall and Gnomon have shared a comprehensive overview of the production process behind Awolnation’s Beds are Burning music video.
80 Level Digest: Great Resources on Sculpting Hands in ZBrush
In today's 80 Level Digest, we've collected several tutorials and other resources that will help you master the art of sculpting hands in ZBrush, from basic anatomy to advanced workflows.
Recreating Death Stranding's Delivery Bot in 3ds Max & Substance 3D Painter
Jérôme Bussat shared the working process behind the Delivery Bot, explained how the dirt and damages were done, and showed the rendering process.
Early Plant LookDev of God of War Ragnarök's Ironwood
The plants were made by Kevin Quinn using ZBrush, Houdini, and KeyShot.
A Realistic Portrait of Eminem Made With ZBrush & Maya
Hadi Karimi reworked one of his very first character models.
Deep Dive Into Creating Photorealistic Weapons – Kevuru Games Experience
The Kevuru Games team has told us how their Weapons Department approaches the creation of realistic weapons, explained why it is more difficult to model sci-fi than realistic weapons, and shared why artists themselves visit a shooting range and learn to shoot.
Art Heroes Launches Likeness & Facial Anatomy Program
Learn how to create realistic characters using ZBrush, Marmoset Toolbag, and Photoshop.