Jeongho Shin shared the details of his character workflow in 3ds Max, ZBrush, and Toolbag: general approach, face, hair, low poly in ZBrush and more.
Download these 5 terrain heightmaps by Fool’s Errand for free in .png or .raw format.
A Concept Artist Thomas Chamberlain - Keen released the first installment of the Imagining Bloodborne 2 project for VaatiVidya's Imagining Bloodborne 2 art competition.
Jonjo Hemmens wrote an amazing article that covers game art tests and their importance and gathered numerous tips from the artists working in the industry.
Have a look at a setup by Kai Müri and a tutorial by Diego Gangl to learn how to set up watercolor renders in Blender Eevee.
Junliang Zhang did a breakdown of his procedural terrain created with the HeightField workflow in Houdini and finished in UE4.
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.
Lucas Staniec talked about the way concept artists work with level designers and game developers while creating awesome game art.
Michelangelo Cellini showed how to make the most out of the new real-time ray-tracing features in UE4.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6PBR Bridge: A New Blender Add-On that Simplifies Your Workflow
CITIGEN: Create Your Own Cities in BlenderПривет, как можно стобой связаться?·
Creating Destructible Game Objects With Unreal & HoudiniGood·
BitCraft: Developing a Player-Driven MMORPGgood·
BitCraft: Developing a Player-Driven MMORPGVery well·
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