Harry Alisavakis did a detailed breakdown of his Anime Laser Beam effect, talking about the creation of the beam, dust circles, charging sphere, and the use of particles.
Epic Games' Asher Zhu has demonstrated an extremely realistic water simulation made in UE5 with Niagara Fluids plug-in.
Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.
Steven Skidmore talked about the production of Procedural Rock Generation in Houdini and explained how he worked on the base meshes and textures for it.
Have you heard about a service called artbreeder? It’s an AI platform that lets users easily mix several images to get new ones.
Richard Meredith allowed us to repost his article on basic multithreading in Unity.
Lucas Staniec talked about the way concept artists work with level designers and game developers while creating awesome game art.
Arthur Abeen prepared a breakdown of his Howl’s Moving Castle fanart scene discussing in detail blockout, asset modeling, texturing, lighting, and more.
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.
- 1Manticore Games is Looking for a Character Technical Artist
- 2Grab a Free Geometry Nodes Library for Procedural Buildings in Blender
- 3Minecraft-Based NFT Project Collapses As Minecraft Bans NFTs
- 4UModeler for Unity Offers 40% Discount & New 3D Pixel Asset Package
- 5RADiCAL: Creating AI-Powered 3D Motion Animation
- 6Working with Niagara Fluids to Create Water Simulations
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OpenAI Releases DALL-E 2Just for shitsngigs I tried typing in "monkey paying taxes"...·
OpenAI Releases DALL-E 2This version shown in the screenshots of the monkey and mona lisa, whe...·
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